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See:
Description
Interface Summary | |
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IObserver<E> | Observer Design Pattern: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. |
IParameterlessSubject | ISubject whose event is not associated with any IEventData |
ISubject<E> | Observer Design Pattern: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. |
Observer Pattern API.
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